You can access our Homepage at any moment following this link : Link to our homepage
Following a same idea, you can find back and even comment our
Adobe XD prototype
It must helps you to have a clear idea of what the project will be,
so you can visualize the app we want to implement.
Finally, in order to have a clear idea of what was our objectives,
we made a mindmap that contains all the ideas we had concerning this project.
You can find it follow this link Mindmap
Today, sport in our society is attributed to two main objectives, health and
physical activity. Mobile applications therefore revolve around these themes and
allow the user to practice and creator or professionals to collect information about
users' practice.
Sport and music are increasingly associated today and even in high-level performance
since academic studies exist around these themes, particularly from a psychological,
physiological and sensory point of view.
Data in sport is a key element of high performance and in particular in cycling where
athletes are monitored by permanent performance measurements. Data is increasingly used
for casual sportsmen and women with the tracking applications we know and also to record
all the user's health information.
Mobile sports are increasingly digitalized and gamified to make the user experience more
and more fun. New technologies are at the service of this objective to make the experience
more immersive and put the user at the heart of the practice (AR and VR in particular)
We can see that cycling is an increasingly popular means of transport for several environmental,
practical, health and societal reasons. As a result, more and more applications are being developed
to make the experience more digital and interactive for the user.
One of the key part of our project is the freedom given
to the user to choose the song he want to play on.
So, in order to implement this, we must try to reach an agreement with a music streaming platform such as Deezer, Spotify, Napster or even Apple Music, if you're working on iOS, to help people play the music they want. With this kind of partnership, we can host their app in ours, and for the search of musics it will simplified the life of our users. We can even imagine that players could directly import their playlist from their favourite streaming app to our game, in order to facilitate their experience.
In our project, we should also create databases in order to collect the personal data of every user; so they can check out their results and try to perform better next time.
And once you have clicked on one of your try, you can have access to precise data such as distance, or even calories lost during the exercise.
So, to collect data we need to build up a program that will record every information we need and stock
it into a dossier where all the data will be. We'll calculate a mean performance based on these data
to help the user to have a global idea of what are their performance rate. To implement it, we can
use numerous ways such as algorithmics or even coding using JS for example.
As we saw earlier, our task is to give precise data to the user such as in left example
The collection of these data must be the most difficult point to implement for you. To calculate the calories, we can imagine a system of database in which casuam performance are recorded and calories calculated. Than, every performance will be compared to this table, and will give an approximation of the calories used, using data such as speed, distance or time.
Furthermore, to calculate the precise distance, we must use a GPS system directly with the smartphone
using geolocation. In fact, every user will have to accept to give his geolocation, then the GPS will
start at the beginning of the cycling and be activated for the time of the exercise, so at the end it will
record the position and calculate the distance browse. We can also use checkpoint in every cycling, so data
will be actualized with time passing.It can give something like that for example, so after every cycling
the users can look at their data.
As we already noticed in our first week page, some existant music app could represent a great example and a guideline for the development of music system of Musicycling: for example, one mobile music app that can be useful for the music part must be Spotify which is a widely known application.Indeed, the user can search for the songs they like and also be able to create his own list to play during cycling. Furthermore, based on such music library, our app are expected to recommend different kinds of song according to user’s speed. This can be an innovation since it seems there is no relevant service in the market. To realize this function, we will match musical styles to speed intervals. For example, when the user is cycling at a speed lower than 12km/h, the music system will play accordingly some pop songs; when the speed pass 18km/h, cyclist will have some exciting rock music.
For the design, the music and the data collection, we could use some well-known runing app such as Runtastic or NikeRun+ as an exemple.
In fact, the design is very smooth, so it's very enjoyable for the user. Furthermore, for the analysis of performance and the database it's very precise and helps people to improve their practicing because of advice and also because of a constant analysis of their track. For example, you're able to see where/when you heart rate was very high to see how to manage your effort better, or for example you can spot if you are starting with a too high rythm, ....
Here is the Nike Website concerning their running app that provide everything we need to know to inspire ourselves: Nike+ Website